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Driv3r Reviews. Were PSM2 & XBW honest? (Part II)
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dodgy_dave
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Joined: 15 Jul 2002
Posts: 1779

Posted: Fri Jun 25, 2004 1:15 pm    Post subject: |

Eighthours wrote:

dodgy_dave wrote:

Eighthours wrote:
Since your IP address has 2 other usernames on it, one being a regular forumite, I suggest you bugger off quickly or I'll have all your accounts banned.

Name and shame Eighthours!

I would, but I can't be 100% sure that he's not just posting from the same college or something.....

Fair enough
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Satako
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Joined: 21 Jun 2004
Posts: 26

Posted: Fri Jun 25, 2004 1:18 pm    Post subject: |

dodgy_dave wrote:

If you'd bothered to read the rest of my f*cking post I would have said it's a technical underachiever.

F*ckwit...

Firstly, calm down. We're just talking here.

I just fail to see how labelling it a "technical underachiever" explains how it works exactly as it's supposed to. I doubt highly that Reflections originally intended to release DRIV3R in the state it's currently in, and therefore to say that the game isn't broken and works exactly as it's supposed to is kind of an outlandish accusation.

The general consensus seems to be that Atari hurried DRIV3R out before it was finished - I think the final product proves that. No developer would like to see their hard work in the hands of the public before it was finished. After all, this is meant to be a piece of work they can be proud of. I'd be willing to bet that Reflections intended to fix those technical flaws if they had been given the time.

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bear
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Joined: 30 Sep 2003
Posts: 1159
Location: Ireland

Posted: Fri Jun 25, 2004 1:21 pm    Post subject: |

Just that a reply back from that show I contacted

Quote:

Dear bear,
Thank you for contacting us about this issue.We are currently looking into the websites you mentioned to us in relation to this topic and will probably mention this on mondays show.
However seeing as George Bush is visiting Ireland this weekend it is understandable that we are focusing todays show on that and so cannot mention this today despite the fact our listeners may be interested.
Yours,
Sheila MacCarthy.2fm

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Eighthours
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Joined: 23 Oct 2003
Posts: 6606
Location: Certainty

Right, the fool is gone so hopefully we can get back on-topic.
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OctogenarianPussy
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Joined: 19 Sep 2003
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Posted: Fri Jun 25, 2004 1:22 pm    Post subject: |

dodgy_dave wrote:

KKLEIN wrote:

dodgy_dave wrote:
Technically it's flawed, therefore the disappointment comes in at a technical level. Gameplay wise it is not, therefore there really shouldn't be that much disappointment at all.

The cars handle great. They smash up great. The graphics are, in most cases, quite good. The rest of the game though isn't.

It's basically Dr1ver (okay not very clever but what the hell).

And Driver 1 was excellent....

The techincal flaws impact on the gameplay. For example. If someone gets so utterly frustrated by tanners inability to get into a car at the crucial time to chase someone over and over again that they literally blow their own head off, I'd call that a disappointing gameplay flaw.
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dodgy_dave
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Joined: 15 Jul 2002
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Posted: Fri Jun 25, 2004 1:23 pm    Post subject: |

When I say it's not broken I mean it's not an unplayable mess. It is very playable. I'm sure Reflections didn't want it to be released with the pop-up and slowdown still in place, but then no company does and other games are released with these technical flaws too, not just Driver 3!

The gameplay of Driver 3 though works exactly how it's intended too. It's a brilliant driving game, handlings spot on and the damaging model is the most realistic I've seen. The missions are typical Driver missions and are great fun, as is Take A Ride.

And yes I'm also willing to bet that Reflections intended to fix the technical flaws, but they didn't, and they shouldn't get in the way of what otherwise would be seen as a brilliant game, especially seeing as they don't affect gameplay.
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Eighthours
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Posted: Fri Jun 25, 2004 1:25 pm    Post subject: |

dodgy_dave wrote:

When I say it's not broken I mean it's not an unplayable mess. It is very playable. I'm sure Reflections didn't want it to be released with the pop-up and slowdown still in place, but then no company does and other games are released with these technical flaws too, not just Driver 3!

The gameplay of Driver 3 though works exactly how it's intended too. It's a brilliant driving game, handlings spot on and the damaging model is the most realistic I've seen. The missions are typical Driver missions and are great fun, as is Take A Ride.

And yes I'm also willing to bet that Reflections intended to fix the technical flaws, but they didn't, and they shouldn't get in the way of what otherwise would be seen as a brilliant game, especially seeing as they don't affect gameplay.

With respect DD, you're very much in the minority here. The flaws do affect gameplay greatly in my view.
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dodgy_dave
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Joined: 15 Jul 2002
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Posted: Fri Jun 25, 2004 1:26 pm    Post subject: |

OctogenarianPussy wrote:

dodgy_dave wrote:

KKLEIN wrote:

dodgy_dave wrote:
Technically it's flawed, therefore the disappointment comes in at a technical level. Gameplay wise it is not, therefore there really shouldn't be that much disappointment at all.

The cars handle great. They smash up great. The graphics are, in most cases, quite good. The rest of the game though isn't.

It's basically Dr1ver (okay not very clever but what the hell).

And Driver 1 was excellent....

The techincal flaws impact on the gameplay. For example. If someone gets so utterly frustrated by tanners inability to get into a car at the crucial time to chase someone over and over again that they literally blow their own head off, I'd call that a disappointing gameplay flaw.

But this is what I'm gonna get flamed for. I have never run into that problem. When I want Tanner to get into a car, he gets into a car. Unless anyone can tell me that actually it does happen to them quite regularly I'm obviously going to dismiss the point.
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dodgy_dave
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Joined: 15 Jul 2002
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Posted: Fri Jun 25, 2004 1:28 pm    Post subject: |

Eighthours wrote:

dodgy_dave wrote:

When I say it's not broken I mean it's not an unplayable mess. It is very playable. I'm sure Reflections didn't want it to be released with the pop-up and slowdown still in place, but then no company does and other games are released with these technical flaws too, not just Driver 3!

The gameplay of Driver 3 though works exactly how it's intended too. It's a brilliant driving game, handlings spot on and the damaging model is the most realistic I've seen. The missions are typical Driver missions and are great fun, as is Take A Ride.

And yes I'm also willing to bet that Reflections intended to fix the technical flaws, but they didn't, and they shouldn't get in the way of what otherwise would be seen as a brilliant game, especially seeing as they don't affect gameplay.

With respect DD, you're very much in the minority here. The flaws do affect gameplay greatly in my view.

I know I'm in the minority and I accept that some people will obviously have differing views to me.

From the beginning I've been saying I don't let the flaws get in the way of what I see to be a great game. If others choose to then that's up to them.
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Pug Fugly
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Joined: 17 Jun 2003
Posts: 836
Location: Idiotsville

Posted: Fri Jun 25, 2004 1:31 pm    Post subject: |

These 'gameplay affecting flaws'...

How frequenct are they?

This should really be a factual matter, but the opinions vary widely.

So, Eighthours, or anyone claiming the flaws affect gameplay that much - can you give us some good examples, how many times they happened etc?
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phAnt0m buRn
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Joined: 27 Sep 2003
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Posted: Fri Jun 25, 2004 1:31 pm    Post subject: |

Did you notice that all the people you kill (with a gun as far as I know) die in exactly the same way? They fall to the floor in a 'star' shape (arms and legs spread out widely).

Not something to make or break a decision to buy the game, but it's worth noting.

It's nice to see that you've stuck to your guns though. It's kept the debate together (apart from that nick1 t***), and also kept it sensible.
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bear
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Joined: 30 Sep 2003
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Location: Ireland

Posted: Fri Jun 25, 2004 1:33 pm    Post subject: |

For many though they have no choice about whether or not the flaws interferes with their enjoyment as these flaws are directly responsible for them failing missions.

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Pug Fugly
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Joined: 17 Jun 2003
Posts: 836
Location: Idiotsville

Posted: Fri Jun 25, 2004 1:33 pm    Post subject: |

phAnt0m buRn wrote:

Not something to make or break a decision to buy the game, but it's worth noting.

Hardly..
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Pug Fugly
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Posted: Fri Jun 25, 2004 1:34 pm    Post subject: |

bear wrote:
For many though they have no choice about whether or not the flaws interferes with their enjoyment as these flaws are directly responsible for them failing missions.

The question is, how often does it happen? Now and again, all the time?

Can somebody give me an example of a flaw failing a mission, and how often it happens?
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phAnt0m buRn
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Posted: Fri Jun 25, 2004 1:37 pm    Post subject: |

Pug Fugly wrote:

phAnt0m buRn wrote:

Not something to make or break a decision to buy the game, but it's worth noting.

Hardly..

The point is I scrutinised the game enough to know that.

I've kinda contradicted everything I've said about Driv3r because of that.

Still, the mags lied and the game isn't good enough to be 9/10, nor bad enough to be Gamecentral's 3/10.
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