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Driv3r
Reviews. Were PSM2 & XBW honest? (Part
II)
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KKLEIN
Veteran Member

Joined: 15 Jul 2002
Posts:
8444
Location: Misery Guts Avenue

Posted: Mon Jun 21, 2004 3:37
pm    Post
subject:

Eighthours
wrote:

Can someone working for PSM2 or
Xbox World please come onto the forums from
their home PC after work (so you can stay
anonymous), and explain what's going on? Then
we'd know. Cheers!

Yeah, you can just imagine what
the next day in the office would be like. Total
Hell.
_________________
That's a disc drive.
What's been in them you ask? Well:

PS2 - Smackdown
HCTP, PSM2 disc 51.
Xbox - Driv3r

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Matthew
Member

Joined: 22 Jul 2002
Posts:
130

Posted: Mon Jun 21, 2004 3:42
pm    Post
subject:

dodgy_dave
wrote:

bimbam
wrote:

Check this movie which Steve
posted in the origianl post:

http://www.iguides.net/driv3r/video/nowayitsaflyingcar.mov

But can anyone actually
confirm that's a bug or an easter
egg?

Dave, while I am thankful for
your post a while back that pointed me to Special
Reserve's five PC games bargain, I have to say..

You're trying WAY too desperately to make
the game seem good here. Why the hell would a car
continually going around in a circle in midair be
an easter egg? Also, if I have twenty reports of
bugs, bad collision detection, unrealistic
physics, faulty cutscenes and the like, these are
not countered by you merely saying you haven't
encountered them when YOU'VE been playing it.

The game has flaws. You may be able to put
aside these flaws, and enjoy the next installment
of the Driver series like you wanted to. There's
nothing wrong with that at all. Fact is, though,
for most of us - these flaws ARE too big to make
the game worth considering. If anybody encounters
flaws like this, the game is blatantly not
finished properly.

And just in case you
try to say that things aren't wrong with the
game...

http://www.vagusnet.com/media/driv3r_ingame.mpg

Explain the car barely being affected by
hitting a car, then ending up upside-down after
hitting a lamppost. Explain the blatant pop up.

http://www.rewiredmind.com/review.php?r=283

Explain Atari not allowing some sites to print
their reviews until the 25th, the day after the
game comes out in America, coincidentally. (The
review gave the game 70% before it got pulled,
btw.)

There is SOMETHING wrong here. And
hell, even if you do like the game, you have to
admit that some of the tactics being used by Atari
here seem slightly underhand at
best...

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Eighthours
Moderator

Joined: 23 Oct 2003
Posts:
6604
Location: Certainty

Posted: Mon Jun 21, 2004 3:45
pm    Post
subject:

KKLEIN
wrote:

Eighthours
wrote:

Can someone working for PSM2 or
Xbox World please come onto the forums from
their home PC after work (so you can stay
anonymous), and explain what's going on? Then
we'd know.
Cheers!

Yeah, you can just imagine
what the next day in the office would be like.
Total Hell.

I can see it now: "Drop him
into the water with lead weights attached to his
legs. If he floats, he was the
whistleblower."
_________________
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Trash CompDeck
Confront Juliet
But do
it quickly....you've only got eight hours to
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satriales
New Member

Joined: 01 Apr 2004
Posts:
66
Location: Guildford

Posted: Mon Jun 21, 2004 3:48
pm    Post
subject:

I got the game
this morning and after a good solid 4hrs play I
can honestly say that Driv3r is brilliant!!!!!

I have the ps2 version and dont get any of
the problems that people have been complaining
about. I think it must just be the xbox version
thats full of bugs. The only slight glitch I found
was when I ran someone over with a pickup truck
and the guy landed in the back and stayed there
for about 2 minutes, but it was funny and didn't
effect gameplay at all.

If I was to give
this game a score, i would probably give it 90-93%
the graphics are superb for ps2 and easily beat
GTA and getaway. The handling and damage are both
excellent, the car swerves round corners very
easily. There are loads of things to do and the 3
cities are so detailed that it will take forever
to explore them all. Every house is different and
they all have gardens and extra bits to explore.

I have heard other people say that the
game freezes, but it hasn't happened to me yet.
The only small issues i have with the game are the
slight pop-up in Nice (it's no worse than vice
city), and the very occasional slow-down (doesn't
slow down much and its hardly noticeable). Both
these problems are very minor and I probably
wouldn't even have noticed them if other people
hadn't already made a huge deal about them in the
reviews.

I really can't believe how bad
people think this game is. I haven't played the
xbox version, but the ps2 version is great. There
is no way that this game deserves 3/10 (as channel
4's gamecentral gave it today). I think this could
turn out to be the most underrated game ever if
the negative reviews keep
appearing.
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kettle over a pub, what have you done?" - Gareth,
The Office

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dodgy_dave
Experienced Member

Joined: 15 Jul 2002
Posts:
1779

Posted: Mon Jun 21, 2004 3:51
pm    Post
subject:

Matt I'm just
trying to say that the game is still fun to play,
buggy or not. And as I've already said, if these
bugs appear too much for some people then fair
enough, but I'm sitting here playing a fantastic
game.
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saint of
killers
Experienced Member

Joined: 11 Mar 2004
Posts:
1599
Location: Hyrule Field and
Zanzibar

Posted: Mon Jun 21, 2004 3:54
pm    Post
subject:

http://img4.imgspot.com/u/04/172/14/untitled_(2)60459.jpg

Could not resist. Will be exchanging Red
Dead for Driver 3...then take it back on 25th for
FSW.
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wake up Mister Freeman. Wake up and smell the
ashes.

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dodgy_dave
Experienced Member

Joined: 15 Jul 2002
Posts:
1779

Posted: Mon Jun 21, 2004 4:09
pm    Post
subject:

Matthew
wrote:

And just in case you try to
say that things aren't wrong with the game...

http://www.vagusnet.com/media/driv3r_ingame.mpg

Explain the car barely being affected by
hitting a car, then ending up upside-down after
hitting a lamppost. Explain the blatant pop up.

Yes there is slight pop-up
as I've already said, it's not that bad though.
I've seen a lot worse, and it doesn't affect
gameplay. It hardly hits a car, it scrapes along
the side of it! That's exactly what would happen
in real life. And yes the lamp-post issue is the
only unrealistic thing about it, but then ripping
a lamp post out of the ground a la Vice City is
also
unrealistic.
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phAnt0m
buRn
Experienced
Member

Joined: 27 Sep 2003
Posts:
1835
Location: Dunno

Posted: Mon Jun 21, 2004 4:16
pm    Post
subject:

But the physics
ARE crap.

When on this earth would a
friggin truck jerk forward if it crashed into
anything? By jerk forward I mean go onto the front
wheels, like an Endo in motorbike terms. That
would NEVER EVER happen.

That's beside the
point though.

If anyone wants answers from
XBW, PM nellis he's the
deputy editor of Xbox World. If he's as honest as
what the mags say, he should give some straight
answers.
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Pug
Fugly
Experienced
Member

Joined: 17 Jun 2003
Posts:
836
Location: Idiotsville

Posted: Mon Jun 21, 2004 4:19
pm    Post
subject:

What is the
difference between the XBox & PS2 versions of
this game?

dodgy_dave, which version do
you have?

I think I'm gonna rent this
game, I just need to know which is the best
technically (if either).

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Satako
Starting Member

Joined: 21 Jun 2004
Posts:
26

Posted: Mon Jun 21, 2004 4:36
pm    Post
subject:

Pug Fugly
wrote:

I just need to know which is the
best technically (if
either).

Technically the Xbox looks and,
as far as I'm aware, runs smoother than the PS2
version, although the aforementioned problems with
draw distance and, to a lesser extent, slowdown
are still prominent.

I don't think the
differences between the two versions are that extreme to
worry too much about missing out, although if you
do have the equipment available to play either
version, you'd be advised to pick up the Xbox one
simply due to the improved visuals and smoother
performance.

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dodgy_dave
Experienced Member

Joined: 15 Jul 2002
Posts:
1779

Posted: Mon Jun 21, 2004 4:38
pm    Post
subject:

Pug Fugly
wrote:

What is the difference between
the XBox & PS2 versions of this game?

dodgy_dave, which version do you have?

I think I'm gonna rent this game, I just
need to know which is the best technically (if
either).

I have the Xbox version of
the game, and have no idea what the differences
are, other than you can use custom soundtracks and
download other peoples replays on
Xbox.
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dodgy_dave
Experienced Member

Joined: 15 Jul 2002
Posts:
1779

Posted: Mon Jun 21, 2004 4:40
pm    Post
subject:

phAnt0m buRn
wrote:

But the physics ARE crap.

When on this earth would a friggin truck
jerk forward if it crashed into anything? By
jerk forward I mean go onto the front wheels,
like an Endo in motorbike terms. That would
NEVER EVER happen.

That's beside the
point though.

If anyone wants answers
from XBW, PM nellis he's the
deputy editor of Xbox World. If he's as honest
as what the mags say, he should give some
straight answers.

If the thing it hits
absolutely would not move then of course that
would happen!
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phAnt0m
buRn
Experienced
Member

Joined: 27 Sep 2003
Posts:
1835
Location: Dunno

Posted: Mon Jun 21, 2004 4:51
pm    Post
subject:

dodgy_dave
wrote:

phAnt0m buRn
wrote:

But the physics ARE crap.

When on this earth would a friggin truck
jerk forward if it crashed into anything? By
jerk forward I mean go onto the front wheels,
like an Endo in motorbike terms. That would
NEVER EVER happen.

That's beside the
point though.

If anyone wants answers
from XBW, PM nellis he's the
deputy editor of Xbox World. If he's as honest
as what the mags say, he should give some
straight answers.

If the thing it hits
absolutely would not move then of course that
would
happen!

A lamp post would dent and
probably get slightly uprooted. There isn't much
that wouldn't move if you were driving toward it
at god knows what speed.

That's another
thing I noticed. Where the hell is the
speedometer? You get to choose from MPH and KPH
but they don't show on
screen.
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Satako
Starting Member

Joined: 21 Jun 2004
Posts:
26

Posted: Mon Jun 21, 2004 5:04
pm    Post
subject:

phAnt0m buRn
wrote:

A lamp post would dent and
probably get slightly uprooted. There isn't much
that wouldn't move if you were driving toward it
at god knows what
speed.

Agreed, especially in an
articulated lorry building up high revs down a
main road. In a car, it's likely that the post
would stop the car dead in its tracks, although
since this would - and evidently has - frustrate
the player, why not add it to the list of
destructable scenery and keep the driving at an
entirely acceptable and exciting pace?

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dodgy_dave
Experienced Member

Joined: 15 Jul 2002
Posts:
1779

Posted: Mon Jun 21, 2004 5:10
pm    Post
subject:

phAnt0m buRn
wrote:

A lamp post would dent
and probably get slightly uprooted. There isn't
much that wouldn't move if you were driving
toward it at god knows what speed.

That's another thing I noticed. Where
the hell is the speedometer? You get to choose
from MPH and KPH but they don't show on
screen.

I know that but you're
arguing about the physics. We all know a lamp post
would buckle over, but in Driver 3 it doesn't. It
acts like an exceedingly heavy object that doesn't
budge, hence the back wheels leaving the ground.

And it does show the speed on one mission
that I've done so
far.
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