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Driv3r
Reviews. Were PSM2 & XBW honest? (Part
II)
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BOR007
Experienced Member

Joined: 25 Sep 2003
Posts:
1733
Location: UK

Posted: Mon Jun 21, 2004 5:15
pm    Post
subject:

I’m not going
to make an argument about DRIV3R. I’m just wanted
to say my views about this game. I’ve got it for
the Xbox version and so far it hasn’t been any big
problems or glitches. I noticed that some of FMVs
has been paused for about a half second but I
wasn’t bothered about it as it’s only a minor
thing. Apart from it, it has been brilliant to
play on it and the missions can be difficult but I
did managed them though. The graphics of the
vehicles and buildings are really incredible and I
don’t know how they can put all the things in
9.7GB disc. DRIV3R is a driving game genre and
it’s not like GTA’s style. I think it’s better
than The Getaway, True Crime and probably GTA as
well. But they had made it for 3 years and are
they deserved to have a high score and I would say
yes.

I would give it 9/10 and it’s not a
perfect game but close
though.
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Jonny_Darko
Member

Joined: 09 Dec 2003
Posts:
124

Posted: Mon Jun 21, 2004 5:25
pm    Post
subject:

*thinks there
must be a fair few Atari staff here today*

Damage limitation eh?

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KKLEIN
Veteran Member

Joined: 15 Jul 2002
Posts:
8444
Location: Misery Guts Avenue

Posted: Mon Jun 21, 2004 5:42
pm    Post
subject:

Quote:

No, I don't agree with Joao.
He's a lovely man, but I just think he's wrong.
Plain and simple. In my two years here, no one
(and I can't emphasise this strongly enough) has
told me to mark up a game for whatever reason.
Which is not to say we haven't ever got things
wrong, or been caught up in the hype sometimes -
but corrupt? Not in my experience.

Because Joao is the ex-editor of Edge
does not make everything he says gospel. Much as
that magazine, at least under its old team,
might like that to be the case. One man's
opinion is always just that. One man's opinion.
- Tim Clark, 2004

19/05/2004

That was Tim Clarks reply to
the interview with Joao (former Ed of Edge) that
was posted on the playstation.co.uk forums last
month. Sadly I can't find it - one of the most
revealing interviews it was
too.
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What's been in them you ask? Well:

PS2 - Smackdown
HCTP, PSM2 disc 51.
Xbox - Driv3r

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DIN0
Veteran Member

Joined: 25 Jun 2003
Posts:
4487
Location: Beside the seaside, beside the
sea.

Posted: Mon Jun 21, 2004 6:56
pm    Post
subject:

KKLEIN
wrote:

Quote:

No, I don't agree with Joao.
He's a lovely man, but I just think he's wrong.
Plain and simple. In my two years here, no one
(and I can't emphasise this strongly enough) has
told me to mark up a game for whatever reason.
Which is not to say we haven't ever got things
wrong, or been caught up in the hype sometimes -
but corrupt? Not in my experience.

Because Joao is the ex-editor of Edge
does not make everything he says gospel. Much as
that magazine, at least under its old team,
might like that to be the case. One man's
opinion is always just that. One man's opinion.
- Tim Clark, 2004

19/05/2004

That was Tim Clarks reply to
the interview with Joao (former Ed of Edge) that
was posted on the playstation.co.uk forums last
month. Sadly I can't find it - one of the most
revealing interviews it was
too.

i'd love to have read that.

i tried to find it but like you, to no avail.

all this controversy surrounding dirv3r
has made me want to play it even more, to judge
for myself, like.
might rent the bastard at
the weekend.
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Synaesthesia
Experienced Member

Joined: 15 Jul 2002
Posts:
617
Location: England somewhere

Posted: Mon Jun 21, 2004 7:02
pm    Post
subject:

Maybe this also
explains the big "the gamecube cant handle the
graphics of this game" mystery that bemused so
many of us.
Cant handle the graphics? maybe
they just realised because the game wasn't much
cop bringing it out on the cube (where games of
this genre are less profitable and its the home of
the game scrutinising triple A only buying
nintendo fanbase) would gather them about 2 sales.

Just a thought...although i'm sure lots of
people will disagree but then i never said i was
right.
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jamiej
Member

Joined: 19 May 2004
Posts:
288

Posted: Mon Jun 21, 2004 7:30
pm    Post
subject:

To whoever-
game dvds are 4.7gb-not 9.7
God thats a geeky
thing to know...
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diem-seize the donut.

Currently playing=

Ps2=Final Fantasy X-2/prince of persia

Xbox=voodoo vince/full spectrum warrior

Gamecube=Wind waker/metroid

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Doubleokevin
Experienced Member

Joined: 20 Feb 2004
Posts:
659
Location: Dublin, Ireland

Posted: Mon Jun 21, 2004 8:07
pm    Post
subject:

You can never
trust mag reviews the only way to really know if
you like a game or not is to play it
yourslef.
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Draiman
Member

Joined: 30 Aug 2003
Posts:
109

Posted: Mon Jun 21, 2004 10:53
pm    Post
subject:

I haven't
played the game yet, but going by peoples
impressions it seems like its turned out exactly
as i expected:worse than gta, but still a fun game
for messing around in.
Dodgy_dave: you seem to
be constantly hyping this game up. Clearly just
going by the glitches that have been mentioned its
not worthy of such high scores. I think it still
looks fun though, but it should have been better.

As for people complaining about the graphics.
I think they look damn good when compared to other
games in the genre.
People just have to look
at it for what it is. Its probably not the pile of
crap a lot of people would have you believe,nor is
it not the spectacular game others would have you
believe. Its just a competent but flawed update of
the driver series, thats enjoyable to play for
fun.
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dodgy_dave
Experienced Member

Joined: 15 Jul 2002
Posts:
1779

Posted: Mon Jun 21, 2004 10:57
pm    Post
subject:

I believe games
should be rated for their fun factor, not on how
many glitches they
have.
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Draiman
Member

Joined: 30 Aug 2003
Posts:
109

Posted: Mon Jun 21, 2004 11:02
pm    Post
subject:

Yeah, but some
of the glitches mentioned can seriously affect the
fun factor, especially in the main mose of the
game. I think the free roam looks enjoyable
though. Bouncy cars could be
fun.
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dodgy_dave
Experienced Member

Joined: 15 Jul 2002
Posts:
1779

Posted: Mon Jun 21, 2004 11:03
pm    Post
subject:

Draiman
wrote:

Yeah, but some of the glitches
mentioned can seriously affect the fun factor,
especially in the main mose of the game. I think
the free roam looks enjoyable though. Bouncy
cars could be fun.

What glitches would those
be?
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Draiman
Member

Joined: 30 Aug 2003
Posts:
109

Posted: Mon Jun 21, 2004 11:08
pm    Post
subject:

Crashing into
invisible walls, and pop up sure as hell wouldn't
be enjoyable.
I am actually more concerned
about the gameplay though. It sounds as if its
fine, but its hard to tell seeing as so many of
the people are split between the game. It either
bad or great. No-one seems to think the game can
be just good.
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spark04
Starting Member

Joined: 21 Jun 2004
Posts:
1

Posted: Mon Jun 21, 2004 11:30
pm    Post
subject:

I've had the
game since Friday and on the whole I'm a bit
disappointed. It definitley isn't the game I and
many others were hoping it would be. Glitches
aside, it is reasonably good fun to play if you
like GTA, Getaway etc. and although it used to
have an individual touch, it's now a poor man's
Vice City with a lot of focus on shooting and
other aspects away from driving.

One thing
I've also noticed is that the game is fairly
short. I would only class myself as a gamer of
average ability, yet I am up to the the third
mission on the last of the three cities, Istanbul.
At this rate I will be done in a couple of days
and will be feeling cheated by how easy it is.
Certainly not in the same league as Vice City and
not much better than the first two games on PS1.

Spark

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therockett
Starting Member

Joined: 04 Jul 2003
Posts:
42

Posted: Mon Jun 21, 2004 11:36
pm    Post
subject:

Played the game
for about an hour tonight. Now that is not enough
by a long way to form a definitive opinion, but
the thing that really killed it for me was when
you were in a hotel and kill a few of the bad
guys..The room they are in is bland, little
furnishing, and bland colours, and yet, just 20
seconds after you shoot them they disappear right
in front of your eyes..Today, on an Xbox game that
for me is unforgivable and just kills the
experience..

I could mention the woeful
controls when on foot, the 200 metre draw distance
of the vehicles, the slowdown, the fact that
triplets walked past each other and yet did not
seem to notice...

I could see me loving
this game, just not in its current state, it needs
many months of work.. It will be going back and
put into the "what could have been"
pile..

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Steve
Moderator

Joined: 08 Jul 2002
Posts:
7344
Location: Hill Valley circa 1955

Posted: Tue Jun 22, 2004 12:11
am    Post
subject:

therockett
wrote:

I could see me loving this game,
just not in its current state, it needs many
months of work.. It will be going back and put
into the "what could have been"
pile..

You’ve hit the nail on the
head here. With all the problems that the game has
it’s clearly not finished and needed at least
another month or three in development to iron out
these little problems. The fact that there are so
many glitches surely spoils the overall package.
The ones I highlighted on page 1 of this thread
alone should set alarm bells ringing and I really
wish someone from PSM2 and XBW would get
themselves on this thread to at least respond to
some of the points we’ve raised. I’ve got a
feeling they’ve been prevented from doing so hence
no response. It’s a shame really, I’d really like
to hear their side of the
story.
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